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    SLAYER AND STELLAR MAGIC RULES

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    Victor Cross
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    SLAYER AND STELLAR MAGIC RULES

    Post by Victor Cross on Fri Jun 14, 2013 6:26 pm


    Celestial Magic & System



    Celestial Spirit Magic is a Holder Magic used by Celestial Spirit Mages.

    Through the use of “Keys” this magic may summon a Celestial Spirit through their respective gates. There are a multitude of types of keys each with their own uses and advantages.

    Silver Keys: Silver Keys are the most common of keys, and are often considered to be the weakest. This is not necessarily true; the strength, usefulness and function of a spirit vary between keys.

    Black Keys: Black keys are a rare sight. They are often branded as dark spirits, or “outcasts”, however, this is entirely untrue; Black key spirits are former constellations but, like all keys, their alignment lies with their respective mage.

    Zodiac Keys: Zodiac spirits are a rare type of gold key recognized amongst all mages for their strength and abilities. There are twelve Zodiac Keys in existence.

    Diamond Keys: Diamond Keys are the rarest of rare, and the most powerful of all celestial Keys. Some people are skeptical of their existence, and pass them off as rumors. There are said to be only four Diamond Keys in existence. A single Diamond Key is said to be on par with the spirit king himself although this is merely speculation.



    Summoning and Combat Rules


    Summoning a spirit requires a lot of magic; the specific amount varies depending on key rank. Likewise, it costs mp to keep a spirit in battle. However, because of the magic required to summon a spirit, it is difficult for any mage to summon multiple spirits to the field at once. Your summoning abilities will increase as you grow stronger.

    As a D-rank mage, you are able to summon 1 spirit onto the field at a time.
    As a C-rank mage, you are able to summon 2 spirits onto the field at a time.
    As a B-rank mage, you are able to summon 2 spirits onto the field at a time.
    As a A-rank mage, you are able to summon 3 spirits onto the field at a time.
    As a S-rank mage, you are able to summon 5 spirits onto the field at a time.

    In battle a Celestial Spirit Mage uses their own magic to summon and maintain a spirit. Each spirit then has their own magic pool dependent on key rank, which they will use in the casting of their spells.



    Buying Spirits

    Celestial Spirit mages may obtain keys through purchase, customization or as rewards. Keys will be available for purchase in the Celestial Realms key store. Celestial Spirit mages will be permitted to create custom keys once, when they are accepted, as their beginning keys. Alternatively, a key may sometimes be rewarded through events or missions.


    Last edited by Victor Cross on Fri Jun 14, 2013 9:32 pm; edited 6 times in total
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    Victor Cross
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    Re: SLAYER AND STELLAR MAGIC RULES

    Post by Victor Cross on Fri Jun 14, 2013 6:28 pm

    Dragon Slayers

    Statistics
    Because of the great abilities of this magic and the seemingly durable nature of those with it for stats there is a single requirement for all Dragon Slayers. Out of the five stat categories there are, the Endurance one must be the highest stat that they have. They can have one equal to it but Endurance still has to be one of the highest ones. This remains a constant through leveling up as well.

    Abilities
    Alright because the nature of Dragon Slayer Magic, we have abilities already chosen for those that want to use this magic.

    Dragon Force - Dragon Slayers have a natural resistance to the element they are associated with as well as the innate ability to devour external sources of the same element. When they eat a large amount of the their associated element, Dragon Slayers activate Dragon Force that gives them increased Magic and Physical Abilities for a short time. (Those Dragon Slayers with an Element found everywhere, like Light and Shadow, they can only devour Magics made of their element.)

    Dragon Senses - All Dragon Slayers have increased sense of smell, hearing and sight. They are capable of tracking people through smell, have better vision than most, and also better hearing than most. This doesn't mean that your senses of smell, sight and hearing is of super natural ability, just better than most

    Spells
    The Dragon Slayer Magic was made for the person who possesses this type of magic to be able to slay Dragons. They do this based on being able to use their magic to shift the physiology of their to match that of a Dragon. So for that reason most of the spells for Dragon Slayers need to be based on that.

    1st Generation
    1st generation dragons slayers are dragon slayers who were taught their magic by a dragon and the original dragon slayers. While their dragon force is particularly stronger than both 2nd and 3rd generation it’s very difficult to reach and must be done by eating extremely large quantities of their element or something of extreme magical power.

    • Dragon Force lasts 10 posts

    • Dragon force increases all stats by 5


    2nd Generation
    2nd Generation Dragon Slayers are Dragon Slayers who have had a dragon Slayer Lacrima implanted inside of them. This allows them to activate Dragon Force at will as well as give them a few other benefits. Becoming 2nd Gen does take up the secondary Magic Slot. A user can have the Lacrima as their secondary magic, or as their primary magic.

    Dragon Slayers are a special and restricted Magic, for that reason we're setting some rules for it that must be followed when making your spells and writing out your magic description. Remember this is a special magic that is different from every other kinds of magic and it is very powerful due to one of its special abilities.


    • Dragon Force will last 10 posts


    • Dragon force increases all stats by 3



    3rd Generation
    3rd Generation Dragon Slayers are Dragon Slayers who have been trained by a dragon and have had a dragon Slayer Lacrima implanted inside of them. This allows them to activate Dragon Force at will as well as give them a few other benefits. Becoming 3rd Gen does take up the secondary Magic Slot


    • All 3rd gens get an increase of 1 in endurance


    • Dragon Force can be used at will


    • Dragon Force last 10 post


    • Dragon Force increases all stats by 4



    4th Generation
    The ultimate form of DS, the form that trumps all even GS of the same element. This form of DS can only be obtained when a user has combined the power of 3rd generation DS and Dual element DS.


    • All 4th Gens get all stats except stealth increased by 1 but endurance is increased by 2 




    • Dragon Force can be used at will




    • Dragon Force last 12 post




    • Dragon Force increases all stats by 5



    Dragon Force
    Dragon Force is the ultimate ability of the Dragon Slayers (Ability not Spell), it gives them increased power and refills their magic energy. In order to enter dragon force 1st gen dragon slayers must eat their element 1 time per post for 10 post straight, and for 2nd gen the same rules apply only for 8 post instead of 10. Here is a list describing the boundaries and ability of Dragon Force


    • This can only be used once a Thread

    • In Dragon Force mode, all of the DS spells are stronger. They don't go up a rank but they over power all other spells of the same rank. For Shields they are able to block an additional spell than they could before.  


    Last edited by Victor Cross on Fri Jun 14, 2013 9:26 pm; edited 9 times in total
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    Victor Cross
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    Re: SLAYER AND STELLAR MAGIC RULES

    Post by Victor Cross on Fri Jun 14, 2013 6:38 pm

    God Slayers
    God Slayers are a special and restricted Magic, for that reason we're setting some rules for it that must be followed when making your spells and writing out your magic description. Remember this is a special magic that is different from every other kinds of magic and it is very powerful due to one of its special abilities. In order to have this type of magic you must meet a 200 post requirement and be A rank.

    Statistics


    Because of the great abilities of this magic and the seemingly durable nature of those with it for stats there is a single requirement for all God Slayers. Out of the five stat categories there are, the Strength one must be the highest stat that they have. They can have one equal to it but Strength still has to be one of the highest ones.

    Abilities
    Alright because the nature of the the God Slayer Magic, we have abilities already chosen for those that want to use this magic.

    Power of God - All God Slayers have increased strength and speed making them hit harder and move faster. This magically induced speed and strength adds 1 point to each of those stats.

    God’s Fury – In a Tie between two equal rank spells, A God Slayers spell will always win out unless against an elemental weakness.
    Spells
    The God Slayer Magic was made for the person who possesses this type of magic to be able to slay Gods. They do this based on being able to conjure there element from any part of their body. So for that reason most of the spells for God Slayers need to be based on that.


    Last edited by Victor Cross on Fri Jun 14, 2013 9:22 pm; edited 1 time in total
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    Takashi Vista
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    Complete Dragon Slayer Guide

    Post by Takashi Vista on Wed Jun 26, 2013 2:26 am

    1st Generation DS
    Dragon Slayer Magic used by those who have been personally taught by a Dragon. This magic is used as a primary and is gotten by reserving it from the restricted magic list.

    2nd Generation DS
    Dragon Slayer Magic used by those who solely had Dragon Lacrima implanted into their bodies.  This is always used as a secondary magic regardless of primary magic and must be purchased from the magic shop. Once this is purchased from the magic shop you get 1 extra spells of the ranks D-S.

    3rd Generation DS
    Dragon Slayer Magic used by those who have been taught by a Dragon and also had Dragon Lacrima implanted into their bodies. This magic is a combination of primary and secondary magic, it then takes up both slots but is only counted as 1 magic. There are 2 requirements to get this magic. The first is you must be a first gen DS and secondly you must have purchased a DS lacrima of the same element as your first gen element from the magic shop. 

    Dual Element DS Mode
    A ability used by dragon slayers which allows them to consume a element that is not their's and combine it with their native element. This ability has 2 requirements before it can be obtained. The first is that it must pass approval from a admin and once approval is given it must be RPed out according to the admin's specifications. Second requirement is that you must purchase the usage of the ability. Once the ability is purchased it takes up your 3rd magic slot and gives you 5 spells which must be used on dual element spells. The spells you receive are ranks D-S(One spell for each rank).

    4th Generation DS
    The ultimate form of DS, the form that trumps all even GS of the same element. This form of DS can only be obtained when a user has combined the power of 3rd generation DS and Dual element DS. To gain this form of DS IS EXTREMELY DIFFICULT AND MUST BE APPROVED BY A ADMIN. For this reason it is wise to choose carefully when deciding if you want to be a dual element or 3rd Generation, as you most likely wont get to become 4th gen unless you show great RP skill and have done good for the site.

    Side Notes of Importance


    1. There will only be 1 of every DS lacrima available for purchase. What this means is that once a 2nd gen fire DS is created a 1st gen fire DS cannot become 3rd gen. And this goes for any and all lacrima.
    2. 2nd Generation DS cant become 4th gen because they cant meet a requirement of becoming 3rd gen.

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    Re: SLAYER AND STELLAR MAGIC RULES

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