Fairy Tail: Mages of Destiny

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A non-canon fourm based off of the popular anime Fairy Tail

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» Stat System
Sat Feb 21, 2015 12:43 am by Mage of Destiny

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Sat Feb 21, 2015 12:41 am by Mage of Destiny

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» Just a walk {open}
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Mon Jul 22, 2013 1:18 am by Heero Villenn

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    Stats Magic Mana System [done]

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    Moriko Elizabeth Vaden
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    Stats Magic Mana System [done]

    Post by Moriko Elizabeth Vaden on Sat May 04, 2013 1:38 pm

    Stats

    The Stats vary with what rank you are. You will go through the five categories and put in your stats. No Stat can be under 4. Once you have finished applying your stats, your points will add up to a certain amount. Below is the amount of points in relation to the ranks which you are:

    D Rank - 35 points
    C Rank - 40 points
    B Rank - 45 points
    A Rank - 50 points
    S Rank - 55 points
    SS Rank - 60 points

    Below is an example which would be for D Rank as it adds up to 35:

    Strength - 8
    Speed - 5
    Agility - 10
    Stealth - 5
    Endurance - 7

    Strength: The amount of damage your character does, and the amount of physical strength your character holds.
    Speed: This is how fast your characters attacks are, as well as how fast your character can move.
    Agility: This is how well your character can dodge attacks.
    Stealth: How easily your character can hide. As to perform sneak attacks or escape detection.
    Endurance: This is how durable your character is. How long he can last in a battle and determines how many hits they can take.


    Mana

    Your mana is dependent on what rank you are as a mage and what rank the spell of which you are using. The amount of Mana in which you have as a mage is below:

    D-rank mage: 300 Mana
    C-rank mage: 350 Mana
    B-rank mage: 400 Mana
    A-rank Mage: 450 Mana
    S-rank mage: 500 Mana
    SS-rank mage: 600 Mana

    As all of you have Mana, then that means all the spells must have a Mana cost of some sort, this means that all spells have a Mana cost depending on what rank that spell is. Below is the cost of these:

    D-rank spell: 25
    C-rank spell: 50
    B-rank spell: 75
    A-rank spell: 100
    S-rank spell: 150
    SS-rank spell: 200


    Mana Regeneration

    Regeneration of your Mana is the the amount of time in which you have to wait for your Mana to be restored to cast spells. Once your Mana falls to zero, your Mana with start regenerating by 5 points every 1 post. This regeneration rate of one post can not become faster or slower in anyway, spells or items for mana regeneration are banned. This regeneration rate is for all ranks.


    Last edited by Moriko Elizabeth Vaden on Sun May 19, 2013 11:53 pm; edited 3 times in total


    _________________

    "Seikatsu no naka de, wareware wa, omoide o atsume, korera no ikutsu ka ga sugurete iru, hokanohito ga warui ka kurai koto ga dekimasuga, korera subete no omoide wa, watashitachi ga daredearu ka watashitachi o tsukuru koto... Korera no omoide wa eiendeari, korera no memori wa watashitachi ga watashitachi no mirai o kettei suru no ni yakudachi..."
    Andoryū Vaden no saigo no kotoba

    (for translation, look at the words under the guild tatoo: Eternal Memories - Guild Insight)
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    Heero Villenn
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    Re: Stats Magic Mana System [done]

    Post by Heero Villenn on Sun May 05, 2013 12:47 am

    don't like hte mana regeneration.

    It will create an ever spiralling loop of never running out of mana because you'll always be able to keep it around one hundred by simply dodging and waiting.

    Also. Add how many spells one gets at each rank. This is what we currently don't have.
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    Moriko Elizabeth Vaden
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    Re: Stats Magic Mana System [done]

    Post by Moriko Elizabeth Vaden on Sun May 05, 2013 7:16 am

    I will change the regeneration doesn't start until you hit zero and then only goes up in ten, how does that sounds?

    I will do the amount of spells also,I will make it so that there are no weird numbers when adding up spells, sound good?


    _________________

    "Seikatsu no naka de, wareware wa, omoide o atsume, korera no ikutsu ka ga sugurete iru, hokanohito ga warui ka kurai koto ga dekimasuga, korera subete no omoide wa, watashitachi ga daredearu ka watashitachi o tsukuru koto... Korera no omoide wa eiendeari, korera no memori wa watashitachi ga watashitachi no mirai o kettei suru no ni yakudachi..."
    Andoryū Vaden no saigo no kotoba

    (for translation, look at the words under the guild tatoo: Eternal Memories - Guild Insight)
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    Heero Villenn
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    Re: Stats Magic Mana System [done]

    Post by Heero Villenn on Sun May 05, 2013 7:59 am

    I'm really iffy on Mana restoration. But for now let's go with 5 mana instead of ten.

    Spells work for me.

    Oh and me and levi(before he disappeared) configured spell costs:

    D-rank: 10
    C-rank: 30
    B-rank: 60
    A-rank: 100
    S-rank: 150
    SS-rank: 220
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    Moriko Elizabeth Vaden
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    Re: Stats Magic Mana System [done]

    Post by Moriko Elizabeth Vaden on Sun May 05, 2013 10:12 am

    yeah I know, we changed it because they were not very good numbers to subtract from the amount of mana which we all have at different ranks.

    Me, Ulrich and Phiron all said the new ones would be the best numbers for it, we changed it because it made it better for us to subtract them from the amounts.


    _________________

    "Seikatsu no naka de, wareware wa, omoide o atsume, korera no ikutsu ka ga sugurete iru, hokanohito ga warui ka kurai koto ga dekimasuga, korera subete no omoide wa, watashitachi ga daredearu ka watashitachi o tsukuru koto... Korera no omoide wa eiendeari, korera no memori wa watashitachi ga watashitachi no mirai o kettei suru no ni yakudachi..."
    Andoryū Vaden no saigo no kotoba

    (for translation, look at the words under the guild tatoo: Eternal Memories - Guild Insight)
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    Heero Villenn
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    Re: Stats Magic Mana System [done]

    Post by Heero Villenn on Sun May 05, 2013 10:33 am

    The numbers don't really make sense though. Especially that insane jump from 125 to 250.

    And the ultimate idea of making the mana 300 at d-rank was to give enough mana to d-rank mages to have an actual fight. I'll rework the numbers myself though because I don't really like these numbers. Primarily because I prefer the exponential system compared to a static or doubling.

    edit: Also it's not like we have to set up the numbers so that they can be subtracted to reach zero. That's the least important part. I can set up a new set of numbers but I'll argue against those numbers to the ends of the earth.
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    Moriko Elizabeth Vaden
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    Re: Stats Magic Mana System [done]

    Post by Moriko Elizabeth Vaden on Sun May 05, 2013 5:26 pm

    ... basically this means I shouldn't have even bothered with finishing it, thanks


    _________________

    "Seikatsu no naka de, wareware wa, omoide o atsume, korera no ikutsu ka ga sugurete iru, hokanohito ga warui ka kurai koto ga dekimasuga, korera subete no omoide wa, watashitachi ga daredearu ka watashitachi o tsukuru koto... Korera no omoide wa eiendeari, korera no memori wa watashitachi ga watashitachi no mirai o kettei suru no ni yakudachi..."
    Andoryū Vaden no saigo no kotoba

    (for translation, look at the words under the guild tatoo: Eternal Memories - Guild Insight)
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    Heero Villenn
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    Re: Stats Magic Mana System [done]

    Post by Heero Villenn on Sun May 05, 2013 5:35 pm

    Moriko Elizabeth Vaden wrote:... basically this means I shouldn't have even bothered with finishing it, thanks

    I appreciate the work I just don't like those numbers in particular. They're weak.

    Everything else is great.
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    Moriko Elizabeth Vaden
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    Re: Stats Magic Mana System [done]

    Post by Moriko Elizabeth Vaden on Sun May 05, 2013 9:04 pm

    ok


    _________________

    "Seikatsu no naka de, wareware wa, omoide o atsume, korera no ikutsu ka ga sugurete iru, hokanohito ga warui ka kurai koto ga dekimasuga, korera subete no omoide wa, watashitachi ga daredearu ka watashitachi o tsukuru koto... Korera no omoide wa eiendeari, korera no memori wa watashitachi ga watashitachi no mirai o kettei suru no ni yakudachi..."
    Andoryū Vaden no saigo no kotoba

    (for translation, look at the words under the guild tatoo: Eternal Memories - Guild Insight)
    avatar
    Heero Villenn
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    Re: Stats Magic Mana System [done]

    Post by Heero Villenn on Tue May 07, 2013 5:50 pm

    Just a little fiddle with stats:

    D-rank: 35
    C-rank: 40
    B-rank: 45
    A-rank: 50
    S-rank: 60
    SS-Rank: 70

    At A-rank no stat can be lower than five.

    Any major issues with this?
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    Heero Villenn
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    Re: Stats Magic Mana System [done]

    Post by Heero Villenn on Mon May 13, 2013 12:29 am

    I finished how many spells one starts out with and gets each time he/she ranks up.

    I have made 2 options. Which ever you prefer or something else you make (which needs to be soon we are taking a really long time)

    Option 1:

    D-rank: 4 D-rank ; 2 C-rank

    C-rank: 5 D-rank ; 3 C-rank ; 1 B-rank

    B-rank: 5 D-rank ; 5 C-rank ; 2 B-rank ; 1 A-rank

    A-rank: 5 D-rank ; 6 C-rank ; 3 B-rank ; 2 A-rank

    S-rank: 5 D-rank ; 7 C-rank; 5 B-rank; 3 A-rank ; 1 S-rank

    SS-rank: 5 D-rank ; 8 C-rank ; 6 B-rank ; 4 A-rank ; 2 S-rank

    Option 2:

    D-rank: 4 D-rank ; 2 C-rank

    C-rank: 5 D-rank ; 3 C-rank ; 1 B-rank

    B-rank : 5 D-rank ; 5 C-rank ; 2 B-rank ; 1 A-rank

    A-rank: 5 D-rank ; 6 C-rank ; 3 B-rank ; 1 A-rank ; 1 S-rank

    S-rank: 5 D-rank ; 7 C-rank; 5 B-rank; 3 A-rank ; 1 S-rank

    SS-rank: 5 D-rank ; 8 C-rank ; 6 B-rank ; 4 A-rank ; 1 S-rank ; 1 SS-rank
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    Phirena/Phiron Duo Vaden
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    Re: Stats Magic Mana System [done]

    Post by Phirena/Phiron Duo Vaden on Mon May 13, 2013 4:42 am

    First off I thought we were going to be having 2 SS spells free to balance out with X rank, will that be added once X rank comes out? Also the first option is null a void in my opinion as each rank should have spells meaning that there should, and to me must, be SS rank spells or the rank might as well not exist. Also it seems odd to me that you have so many C and B rank spells. It is very disproportionate to a realistic system in you have more lowest level spells than any other level spells. I suggest a system more along these lines if nothing else.

    D-rank: 4 D-rank; 2 C-rank

    C-rank: 5 D-rank; 3 C-ran; 2 B-rank

    B-rank: 5 D-rank; 3 C-rank; 2 B-rank; 2 A-rank

    A-rank: 6 D-rank; 4 C-rank; 3 B-rank; 2 A-rank; 2 S-rank

    S-rank: 6 D-rank; 5 C-rank; 4 B-rank; 3 A-rank; 2 S-rank, 1 SS-rank

    SS-rank: 7 D-rank; 6 C-rank; 5 B-rank; 4 A-rank; 3 S-rank; 2 SS-rank (Maybe hold off on getting the 2nd SS until X rank villain, Xero, makes first appearance?)

    This make much more sense to me than having these spell at SS rank: SS-rank: 5 D-rank ; 8 C-rank ; 6 B-rank ; 4 A-rank ; 2 S-rank or SS-rank: 5 D-rank ; 8 C-rank ; 6 B-rank ; 4 A-rank ; 1 S-rank ; 1 SS-rank.


    _________________
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    Heero Villenn
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    Re: Stats Magic Mana System [done]

    Post by Heero Villenn on Mon May 13, 2013 6:04 pm

    second option it is then
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    Moriko Elizabeth Vaden
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    Re: Stats Magic Mana System [done]

    Post by Moriko Elizabeth Vaden on Sun May 19, 2013 11:47 pm

    Hey Heero, lets wait for the other staff to see what they think about it first before you make a permanent decision, I don't want there to be any arguments about this system once it becomes permanent


    _________________

    "Seikatsu no naka de, wareware wa, omoide o atsume, korera no ikutsu ka ga sugurete iru, hokanohito ga warui ka kurai koto ga dekimasuga, korera subete no omoide wa, watashitachi ga daredearu ka watashitachi o tsukuru koto... Korera no omoide wa eiendeari, korera no memori wa watashitachi ga watashitachi no mirai o kettei suru no ni yakudachi..."
    Andoryū Vaden no saigo no kotoba

    (for translation, look at the words under the guild tatoo: Eternal Memories - Guild Insight)
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    Phirena/Phiron Duo Vaden
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    Re: Stats Magic Mana System [done]

    Post by Phirena/Phiron Duo Vaden on Sun May 19, 2013 11:52 pm

    I will tell you what you told us heero about our stat rebuild at first "I'll argue against those numbers to the ends of the earth." Your numbers for spells make no sense.


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    Heero Villenn
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    Re: Stats Magic Mana System [done]

    Post by Heero Villenn on Mon May 20, 2013 10:11 pm

    Those numbers have been fixed. mana costs are tolerable now.

    I just want to increase stat points for S and SS ranks since their going to be infinitely harder to obtain than the other ranks if I have my way (Aside from starting Gm's).

    As for spell costs I can wait for everyone else.
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    Jayzaku Vista
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    Re: Stats Magic Mana System [done]

    Post by Jayzaku Vista on Thu May 30, 2013 4:23 am

    I agree with the system and now that my work year is ending soon I say lets get this rolling
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    Jayzaku Vista
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    Re: Stats Magic Mana System [done]

    Post by Jayzaku Vista on Thu May 30, 2013 5:05 am

    but for the spell amounts i say this shuold be it

    Rank D - 4 D Spells and 1 C Spells total
    Rank C - 5 D Spells, 2 C Spells, and 1 B spell
    Rank B - 5 D Spells, 3 C Spells, 2 B Spells, and 1 A Spell
    Rank A - 5 D Spells, 3 C Spells, 3 B Spells, 2 A Spells and 1 S Spell
    Rank S - 5 D Spells, 3 C spells, 3 B Spells, 3 A Spells, and 2 S Spells
    Rank SS - 5 D Spells, 3 C spells, 3 B Spells, 3 A Spells, 3 S Spells and 2 SS Spell
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    Heero Villenn
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    Re: Stats Magic Mana System [done]

    Post by Heero Villenn on Thu May 30, 2013 5:01 pm

    D-rank: 4 D-rank ; 2 C-rank
    C-rank: 5 D-rank ; 3 C-rank ; 1 B-rank
    B-rank : 5 D-rank ; 5 C-rank ; 2 B-rank ; 1 A-rank
    A-rank: 5 D-rank ; 6 C-rank ; 3 B-rank ; 1 A-rank ; 1 S-rank
    S-rank: 5 D-rank ; 7 C-rank; 5 B-rank; 3 A-rank ; 2 S-rank
    SS-rank: 5 D-rank ; 8 C-rank ; 6 B-rank ; 3 A-rank ; 2 S-rank ; 1 SS-rank

    Reasoning:

    giving two C-rank spells to a D-rank mages helps him stay at a relatively decent level magically against a c-rank mage. His chances of winning are still low but they aren't microscopic.

    Most spells should be in the middle ranges from C-A. Meaning most spells should be C, B, and A rank by a large majority when you hand them out for free.

    With these numbers theres a large amount of free spells and we can up the costs of buying more spells later on because you have plenty already.

    C-rank should indefinately be the highest number of spells no matter what. They are the 'average' spells and what most spells will be ability wise. Followed by B and D, then A, then S, then SS.

    1 SS spell at SS rank. These things are powerful and again, you'll be able to buy spells.
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    Jayzaku Vista
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    Re: Stats Magic Mana System [done]

    Post by Jayzaku Vista on Thu May 30, 2013 5:13 pm

    ok ill agree with these just add 1 more S rank spell at SS and then when Xero makes his appearance all SS ranks will get 1 more SS sell

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    Re: Stats Magic Mana System [done]

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