Fairy Tail: Mages of Destiny

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A non-canon fourm based off of the popular anime Fairy Tail

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    Take Over & Requip

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    Jayzaku Vista
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    Posts : 40
    Join date : 2013-04-11

    Take Over & Requip

    Post by Jayzaku Vista on Mon Jun 17, 2013 7:27 pm

    Take Over / Requip Magics


    General Rules


    1. For every Requip sets and Take over form, once its damaged to a certain point the Form/Sets cannot be used again for the rest of the thread.

    2. For Spells attached to Fulls or Partials, put the name of the full or partial into the Type area along with elements.

    3. Take Over / Requip Mages may use only 1 Partial at a time. A second partial will be allowed if one of the two is would not be considered an offensive partial (IE. Shield, Armor or an Accessory)

    4. Take Over / Requip Mages can only use 1 full at any one time, though they can have attached partials with a Full.

    5. Combined or attached partials must make since with partial it is combined with or full it is attached too. (Example, A bow doesn't combine with a sword and Wings of a Phoenix doesn't attach with the body of the Hydra)

    6. All rules are subject to change and a notice will be put up in the Important Messages forum

    7. For Requip, you must have this passive ability -Infinite Inter dimensional Bank: All requip mages have the ability to store an infinite amount of armor, equipment, clothes, etc.

    8. For Take Over, you must have this passive ability - Bestiary: All take over mages must have the ability to store an infinite amount of partial and full take overs.

    9. For Gunner Requip - Part of their weapon's weakness, they need to put a range to how far their weapon can fire.




    Take Over Forms and Requip Sets
    The rules for these magics will be broken down into two sets, Full Take Over/Requip Sets and Partial Take Over/Requip Sets. Each Mage will only be allowed to have so many of each kind and each kind will have rules to them. Partial Take Over/Requip Sets are things like having a Take over arm, a gun, or a single sword while the full is a Full Take Over or a Full Equipment Set.

    Starting Magic
    All Requip / Take Over Mages have the same free starting spell amounts that all other mages start with but they have an added bonus to them. They're magic allows them to have forms or equipment that can have passives in exchange for one spell slot. The Requip / Mage, may make as many of their spells into Partials as they wish. Any remaining spells can then be attached any Partial and from then on can only be used with that single Partial. 

    Rules for Partial Forms/Sets

    1. For Requip mages, Partial forms is a weapon or a shield, this can be a dual weapon as well.


    2. For Take Over Mages, Partial forms is like an arm, legs or even a tail.


    3. Partials can be made from any spell rank slot


    4. Partials have no Durations, so once used they can keep it up till the mage chooses to change


    5. Partials must have a cool down, this is for when a mage changes to another partial


    6. Partials can be destroyed by 1 or 2 spells of the same rank it is


    7. If a Partial is destroyed, that partial can't be used for the rest of the thread




    Rules for Full Forms/Sets

    1. For Requip mages, Full Sets is Armor sets, like how Erza has full armor sets


    2. For Take Over Mages, Full forms is like Marijane's Satan Soul or Elfman's Beast Soul.


    3. Fulls can only be made from a B spell rank slot or higher


    4. Fulls have no Durations, so once used they can keep it up till the mage chooses to change


    5. Fulls must have a cool down, this is for when a mage changes to another Full


    6. Fulls can be destroyed by 2 or 3 spells of the same rank it is.


    7. If a Full is destroyed, that partial can't be used for the rest of the thread


    8. Fulls may have Partials Attached to them so that they can use the spells for the partial as well


    9. Attached Partials must match the Full Form / Armor Set (So no Ice Partial with a Fire Full)




    Template for Partials
    Code:
    [b]Name[/b]: (Name of your Partial)
    [b]Type[/b]: Partial / (Put Element for your Partial here, if there is one)
    [b]Rank[/b]: (Put the spell rank your using here)
    [b]Appearance[/b]: (Place a picture of your partial in spoilers here and/or describe it)
    [b]Passive[/b]: (Passives can only be as powerful as the spell rank your partial is replacing)
    [b]Weakness[/b]: (Put your partial's weaknesses here, including the cool down if you switch to another partial)

    Template for Fulls
    Code:
    [b]Name[/b]: (Name of your Partial)
    [b]Type[/b]: Full / (Put Element for your Partial here, if there is one)
    [b]Rank[/b]: (Put the spell rank your using here)
    [b]Appearance[/b]: (Place a picture of your partial in spoilers here and/or describe it)
    [b]Partials[/b]: (Put the names of Partials that can be used with this Full)
    [b]Passive[/b]: (Passives can only be as powerful as the spell rank your Full is replacing)
    [b]Weakness[/b]: (Put your Full's weaknesses here, including the cool down if you switch to another partial)

      Current date/time is Thu Dec 14, 2017 7:42 pm